Thursday, September 12, 2013

CREATING YOUR OWN TEXTURES

This was found/copied/pasted from http://www.ononesoftware.com/blog/2013/08/16/creating-your-own-textures/

1. Visit your local arts and craft store
Textures-photo1
We drove to a local arts and crafts store near the onOne offices to look for paper that could act as a cool texture when blended with a photo. As it turned out, there was more than just paper available. Not only did we find a ton of paper styles in the store’s scrapbooking section, we found a variety of textures including rice paper, burlap, cork, and sandpaper, to name just a few. It's amazing how endless the creative possibilities are with all of these different textures. The best part is, the textures we found were inexpensive. We snatched up 18-20 different samples for use in our texture pack for under $20.00 and we were in and out of the store in under 30 minutes.

2. Scan your textures
Once we returned to the office we started sorting through the textures. Our initial thought was to set up the onOne studio to photograph them. After chatting with Dan Harlacher, we learned the much easier way to capture them was to use a scanner. Jonny was kind enough to scan the textures using his Microtek M1 scanner with Vuescan software. He scanned each texture at 300 dpi and 24 bit color settings. Once he was done, there were some minor adjustments we made to each file. In order to maintain the texture, we had to adjust the levels and in some cases lower the saturation to zero to get a texture that would work when blended with a photo. Each file was then saved as a jpeg.

Review:
  • Scan at 300 dpi and 24 color bit settings
  • Adjust levels, such as lowering saturation to zero

  • Save file as a jpeg

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